It can be a good idea to finish a hero with your ultimate, even if you could easily kill with an attack.
#Dragomon hunter mage guide full#
The item allows Anti-Mage to solo Roshan and also farm at full health while also being able to jungle ancients efficiently.
You are useless in team fights if you can't physically attack enemies.The strength talent effectively grants Anti-Mage 180 health and 0.9 health regeneration.If Anti-Mage gets shut down too hard or if you play against heavy early push heroes like Lycan or Undying the game can be over before Anti-Mage get enough items to fill his needed role. The main problem with this playstyle is forcing your team to take fights 4 versus 5, while you are off either farming your Battle Fury or farming bigger items like Manta Style or Butterfly. At this point Anti-Mage should focus on forcing the enemy to rotate and defend against his splitpush or taking towers that aren't being defended. As soon as Anti-Mage get his Battle Fury he should start flash farming with his Blink, switching between lanes and jungle camps while split pushing around the map. The main role of a safelane Anti-Mage is to farm a Battle Fury as quickly as possible and then start farming up bigger items. Countered by heroes who aren't 100% dependent to mana, such as Huskar.Weak against gankers that disable if overextended.
Easy to be shut down in the early game.Needs a decent support in lane to get good farm.Anti-Mage is, however, incredibly reliant on items to unlock his true potential, and he has an incredibly low strength gain. His Blink makes him one of the fastest farmers in the game, with the ability to jump from creep camp to creep camp and quickly clear them with few items. Anti-Mage is one of the most mobile carries in the game, mostly well known for his ability to punish lineups heavily reliant on magic damage with Counterspell's high magic resistance, and his Mana Void can be used to cause massive damage to heroes with huge mana pools.